Resources

AI Assistants

  • Game Pitch Deck Assistant

    A GPT to assist with creating structured and compelling pitch decks for video games, guiding through every stage from title to gameplay mechanics, visual design, and technical requirements.

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  • Prompt Optimization Assistant

    A GPT that helps users craft, troubleshoot, and optimize AI prompts for various tasks, including text generation, content, & more. It ensures best practices and ethical use of AI in all generated outputs.

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  • World-Building GPT

    Designed to assist in building immersive worlds and unique languages. This GPT provides structured guidance on world-building, language creation, plot development, and creative brainstorming.

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  • Game Mechanics Architect

    A GPT designed to generate video game mechanics, puzzles, and decision-making systems based on logic and probability. It draws on concepts from risk-reward scenarios and strategic decision-making.

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  • Conlanger

    Create and refine constructed languages for various applications, including fictional worlds, personal projects, or games. Conlanger is knowledgeable in phonology, grammar, syntax, and cultural aspects.

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  • Game Design Process Assistant

    This GPT guides users through every stage of game design, following the structured process from the 'Game Design Workshop' for game creation, from concept to playtesting and beyond.

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  • Romanum Historia AI

    Provides historical expertise on Roman history, including gladiatorial events, military, politics, religion, daily life, architecture, and the cultural impact of Rome on the wider world.

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Books

  • Game Design Workshop by Tracy Fullerton

    Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.

    ACCESS CHAPTERS 1-7

    ACCESS CHAPTERS 8-16

  • World Building by Stephen Gillett

    World-Building explains science to help you make your fiction plausible. You'll give your worlds the pull of gravity, aware of the effects on inhabitants and the planets themselves. Mix elements and build planets with chemically credible, geologically accurate characteristics—and anomalies—that affect those who live there. Create planetary "engines," convincing atmospheres and fact-based weather patterns and more.

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  • The Complete Art of World Building by Randy Ellefson

    "Creating Life" teaches how to develop gods, species, plants, animals, monsters, and undead.

    "Creating Places" covers creating planets, land features, settlements, and maps, including travel times and the impact of climate on vegetation.

    "Cultures and Beyond" focuses on creating cultures, organizations, religions, magic systems, technology, and societal systems like education and commerce.

    ACCESS VOLUME 1

    ACCESS VOLUME 2

    ACCESS VOLUME 3

  • The Art of Language Invention by David Peterson

    Peterson offers a captivating overview of language creation, covering its history from Tolkien’s creations and Klingon to today’s thriving global community of conlangers. He provides the essential tools necessary for inventing and evolving new languages, using examples from a variety of languages including his own creations, punctuated with references to everything from Star Wars to Janelle Monáe. Along the way, behind-the-scenes stories lift the curtain on how he built languages like Dothraki for HBO’s Game of Thrones and Shiväisith for Marvel’s Thor: The Dark World, and an included phrasebook will start fans speaking Peterson’s constructed languages.

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  • Gladiator by Richard Watkins

    GLADIATOR explores the world of the gladiators, from their humble beginnings as slaves to their schooling as gladiators and their often violent death in the arena, and looks at their influence on our lives today.

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  • The Ancient City by Peter Connolly

    In this superbly illustrated volume, Athens and Rome, the two greatest cities of antiquity, spring to life through the masterful pen of Peter Connolly. For the first time ever, all the evidence has been painstakingly pieced together to reconstruct the architectural wonders of these mighty civilizations. By re-creating their public buildings, their temples, shops, and houses, Connolly reveals every aspect of a person's life in glorious detail, including religion, food, drama, games, and the baths.

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  • Ancient Rome by DK Books

    Covering more than 1,000 years of history, and an empire that stretched from Scotland to Syria, Ancient Rome reveals in vivid detail all of the key political, cultural, and military events that shaped the Roman Empire and explores what it was like to live in a society that laid the foundations for many aspects of the modern world.

    Sumptuous photography and engaging text cover every facet of life in ancient Rome, from art, entertainment, and fashion to engineering, medicine, and war, while detailed maps trace the rise of the mighty Roman Empire.

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Links

  • Pitch

    Pitch turns presentations into your team’s superpower for closing deals, winning clients, and expanding accounts, all while staying on-brand.

    VISIT PITCH

  • World Anvil

    World Anvil is the ULTIMATE Worldbuilding Toolset & RPG Campaign Manager Created for Writers, Gamemasters & Creatives · BUILD · SHOWCASE · SECURE · COLLABORATE.

    VISIT WORLD ANVIL